THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA WITH MACROMEDIA FLASH 8.0 IN BIOLOGICAL LEARNING AT SMK IBRAHIMY 2 SUKOREJO

The application of technology in computer applications as learning media, such as Macromedia Flash 8.0, can be implemented in learning to achieve the expected quality of education and learning outcomes. Biology subjects require materials/materials/objects that are sometimes difficult to present in a real class or in front of students. Still, by using the Macromedia Flash 8.0 application media, these objects can be raised and told in an attractive animation form to increase student interest and motivation. This study aims to apply learning media with Macromedia Flash 8.0 in biology class X subject and determine the feasibility of the software being developed. This research is development research conducted in four stages: analysis, design; production; and evaluation. Data obtained from a questionnaire and given a score on a scale of 1-5. The results showed that the learning media with Macromedia Flash 8.0 resulted in the quality of learning media based on the results of the material expert's test with a score of 3.85 in a suitable category, the results of the media expert test had a score of 4.2 in a good variety, and the consequences of testing on users (students) with a score of 4.4 in the excellent category. So, it was concluded that the learning media product with the Macromedia Flash 8.0 Program was effective and suitable for use in the Biology learning process for class X ATP students at SMK Ibrahimy 2 Sukorejo


INTRODUCTION
The education system is growing very fast. In recent years, information and communication technology has been widely used in the learning process to improve the quality of education in line with technological advances. The development of multimedia technology provides great potential in changing how a person learns, acquires, and adjusts information, etc. Multimedia also provides opportunities for educators to develop learning techniques, resulting in maximum learning quality. Likewise, for students, learning with multimedia is expected to make it easier to absorb information more quickly and efficiently. Sources of information are no longer focused only on the book's text but are broader than that. The ability of multimedia technology that uses internet access will further increase the ease in obtaining the expected information.
Implementation of the application of instructional media in academic units will be advantageous if synergistically supported by the availability of adequate resources and infrastructure, which will have implications for improving the quality and quality of the education unit.
SMK Ibrahimy 2 Sukorejo as one of the vocational education institutions under the auspices of the Salafiyah Syafi Islamic Boarding School Foundation "iyah Sukorejo, Sumberejo Village, Banyuputih District, Situbondo Regency, East Java, in management and the curriculum implemented is by integrating the National Vocational School curriculum with the Salafiyah Syafi 'Pondok Pesantren curriculum. Yes, Sukorejo. The integration of the national vocational high school curriculum with the pesantren curriculum is reflected in the characterization of the pesantren's character, including the separation of the male and female classes, the cultivation of social-cultural characters / ahlaqul karimah, ways of clothing, learning morals, Arabic grammar and reading the Qur'an.
The inculcation of pesantren characters as the hallmark of SMK Ibrahimy 2 Sukorejo in synergy continues to be developed according to the community's needs and demands, especially vocational education. In the educational process, both theory/practice, quality improvement is carried out by involving all potentials, including foundations, dudi, alumni, and the community.
In teaching and learning activities (KBM) at SMK Ibrahimy 2 Sukorejo, the foundations, schools, and supervisors periodically (every semester) carry out an evaluation process, especially in preparing learning tools methodologies that are applied by the teachers/instructors in the class. This evaluation is urgent, considering students' success and absorption on the subject matter, one of which is due to the teacher's methodology, tools, and media.
It is implementing computer applications such as GSP, Adobe Flash CS 4, Macromedia Flash 8.0, and others as interactive and efficient learning media must be done to improve the quality of the process and the results of learning. Including at SMK Ibrahimy 2 Sukorejo, the application of technology media in education is necessary to achieve the expected quality of education and learning outcomes, especially in the subject of learning materials/materials/objects that are difficult to present in the classroom, such as in Biology, where subjects Biology requires that not only be conveyed through stories but through evidence that can be shown in a congress can be seen in front of students, then using the Macromedia Flash 8.0 application media is expected to increase the achievement of anticipated competencies in each primary Competency Indicator and Subject.
Based on the description above, it can be concluded that the importance of implementing learning media using attractive animation. The role of media in animation can help the learning process become more effective and efficient, so researchers are interested in conducting a research entitled Implementation of Interactive  [3] Media are all forms of intermediaries used by humans to convey or spread ideas, ideas, or opinions so that the views, thoughts, or opinions expressed reach the intended recipient. [4] Media is divided into five groups: humanbased media, print-based media, visual-based media, audio-visual-based media, and computerbased media. Media can also be grouped into print media, display media, overhead transparency, sound recordings, slides and filmstrips, multi-image presentations, videos and films, computers. [4] Based on the definitions above, it can be concluded that the types of media are as follows: audio media, visual media, audio-visual media, and electronic media.
Effective learning requires excellent and thorough preparation. The media to be used in learning activities also requires good preparation and planning. However, the reality in the field shows that educators choose one of the media in their class activities based on consideration because they feel familiar with the media, they think that the media they choose can describe better than themselves, the media they choose can attract students' interest and motivation to learn. And can assist in the presentation of teaching materials in a more structured and organized manner.
In selecting learning media, you should consider the following matters : a. The ability to accommodate the presentation of the stimulus appropriately. b. ability to accommodate students' responses appropriately. c. ability to accommodate feedback. d. Selection of primary media and secondary media in presenting information or stimuli and for practice and tests should use the same media. [4] Interactive multimedia is equipped with a controller that can be operated by the user to choose what he wants for the next process. Examples of interactive multimedia are interactive learning, game applications. Interactive multimedia is equipped with a controller that can be operated by the user so that the user can choose what he wants for the next process. [5] Interactive multimedia is a combination of several types and forms of media used in a systematic and structured material presentation.
Interactive multimedia aims to present information in a form that is attractive, easy to understand, and not boring. The use of the five senses helps absorb information so that it is easier to understand.
Macromedia Flash 8 is a software version of Macromedia. In the form of graphics and animation programs whose existence is intended for design and animation lovers to create interactive web animation, cartoon animation, company profile presentation of business or activity, and exciting flash games. [6]  Development. "Educational Research and Development is a process used to develop and validate educational products". [8] Research and development is a process used to develop or validate products that are applied in learning. In general, this study aims to determine the feasibility of developing instructional media with the Macromedia Flash 8.0 program on the Biology subject, as the subject matter of Plants, which will be used as a learning medium at SMK Ibrahimy 2 Sukorejo.
This research was conducted at SMK Ibrahimy 2 Sukorejo, located in Sukorejo Village, Banyuputih District, Situbondo Regency. The study was conducted in June-July 2018. The research subjects consisted of 1 media expert, 1 material expert, and 22 students of class X ATP on field trials.
Learning media development using Macromedia Flash 8.0 has the following stages : 1) Stages of Analysis The analysis stage is the preliminary stage before determining the concept of making Macromedia Flash learning media. Activities carried out include : a. Identify the purpose of learning media. b. Identify the characteristics of students.

2) Design Stages
The design stage is carried out before determining the initial product design concept of learning media with Macromedia Flash 8.0. The initial activities carried out were : a. Design learning materials. b. Design instructional media designs using Macromedia Flash 8.0 program.

3) Production Stages
The production stage is the stage of organizing various layouts, designs, and multiple types of materials prepared into an interactive multimedia product. Interviews were conducted with Biology subject teachers and students to obtain data related to the needs in this study, such as identifying student needs in learning, especially Biology subjects with the subject of living organisms' level in plants. The questionnaire is used to determine the responses of material experts, media experts, and students regarding the development of learning media using Macromedia Flash 8.0 and to determine the feasibility of the product as a basis for revising the product. The documentation technique is in the form of a data collection process by searching for the manuals needed to create a Biology learning media on the Level of Life Organisms in plants for class X ATP students at SMK Ibrahimy 2 Sukorejo.
The data analysis technique used in this research is descriptive analysis. The data obtained from the questionnaire is then converted into a value on the following scale of 5 : [9]  Information : -X = actual score (empirical) -Mi = ideal mean, calculated using the formula : Mi = ½ (ideal maximum score + ideal minimum score) (1) -SBi = ideal standard deviation, determined by the formula : SBi = 1/6 (ideal maximum scoreideal minimum score) (2) From the scale of 5, it is obtained that the ideal maximum score = 5 and the ideal minimum score = 1, so that the results of the calculation of Mi and Sbi are : -Mi = ½ (5+1) = 3 -SBi = 1/6 (5-1) = 0,67 Based on the above provisions, the results of the scale 5 calculation are as follows :

RESULTS AND DISCUSSION
The product produced in this study is an interactive learning media for Biology subject. The competency standard describes foreign exchange in the plant world and its survival role for class X ATP students at SMK Ibrahimy 2 Sukorejo. The interactive media in this study were audio-visual media using Macromedia Flash 8.0 software and packaged in the form of a CD containing learning material on the Levels of Living Organisms in Plants and tested for their feasibility tests of material experts, media experts, and users (students).
Based on the results of the tests that have been carried out, the following are the shortcomings of the program that has been made, that is : 1. In this learning program, the sound dabbing and musical instruments accompanying the display of the application are not yet presented in the application program's overall appearance. 2. On the exercise button's main menu, the exercise view is still not usable because the interactive game of this learning program is still not finished.
The validation of the material aspects can be seen in the quality of the material in the learning media developed. Validation by material experts aims to determine the suitability of the material needed by students. The material aspect relates to the suitability of the material with the standards of basic competence/competence, the usefulness of indicators with the standards of basic competence/competence, consistency between essential competencies, indicators, material, and evaluation, the accuracy of material coverage, the correctness of material, update (up to date) of material, reliability. Material, delivery of coherent material, useful material, depth of material, material interest (weighted), the attractiveness of material, ease of delivery of material, provision of evaluation to measure student ability, providing a continuous evaluation of each sub-material, involvement and role of students in learning activities, accurate and reliable learning resources, use of language, quality of material presentation, and quality of feedback to increase student motivation.
With the results of the validation of the media aspects, it can be seen that the quality of the display and the learning media program being developed. These media aspects include font type selection, font size selection, color, graphics, the accuracy of background selection, image display, animation, accompaniment music, sound, screen design, use of language, navigation, button consistency, clarity of instructions for use, ease of use, the efficiency of using layers, the efficiency of the text, the speed, and the anticipation of the possible responses of students.
The results of trials on users (students) serve as the basis for determining the suitability of the material to students' needs. These aspects relate to the clarity of instructions for using the program, readability of text/writing, quality of image display, animation presentation, color composition, the accuracy of background selection, musical support capacity, navigation, clarity of SK and KD that must be mastered, clarity of study instructions, ease of understanding sentences in text/writing, the ease of understanding the material/content of the lesson, the accuracy of the presentation order, the scope of the quiz training/delivery, the role of learning media to add insight and knowledge, and clarity of feedback/response, in increasing student learning interest.
Based on the overall product test results by material experts, media experts, and users (students) to assess the feasibility of media in the form of interactive learning media in Biology subjects, the following results are obtained :  The results of developing this learning media product have advantages and disadvantages. The benefits of the products produced in this study include : a. The performance is different from the previous learning media, and this learning media is an interactive learning media that can be used by teachers and students anytime and anywhere. b. Presentation of material that is displayed with several animations, quizzes, and summaries is a The learning media developed in this study are interactive learning media that are designed for individual learning. Still, educators must also continue to explain the material to help improve students' understanding so that their learning achievement can be enhanced in Biology subjects and skilled in using computer technology and its application programs.

CONCLUSION
The results of data analysis and discussion can be concluded from several things, including : 1. The development of learning media using Macromedia Flash 8 through several stages, including: (1) the analysis stage, namely identifying the objectives of the learning media and student characteristics; (2) the design stage, namely developing the storyboard, determining the layout, designing block diagrams and collecting materials in the form of graphics, images, sounds, pictures, animation, selecting the application program to be used and so on; (3) the production phase, namely the organization of layout, design, and materials that have been prepared to become a learning media product; (4) evaluation stage, namely assessment by material experts, media experts, and trials by users (students). The results of the development of the Macromedia Flash 8.0 program are packaged in Compact Disk (CD) form.
2. The quality of learning media products with the Macromedia Flash 8.0 Program is reviewed based on the assessment of material experts and media experts, classified as useful with an average score of 3.85 and 4.2. In contrast, the results of the evaluation by students (users) reach an average score of 4, 4 with the excellent category, so that the learning media with the Macromedia Flash 8.0 Program is effective and suitable for use in the Biology learning process for class X ATP students at SMK Ibrahimy 2 Sukorejo.

SUGGESTION
Based on the conclusions and limitations in this study, the researchers provide suggestions including: 1. For further research, other subjects that have not been used in this learning media should be added. 2. This learning media product is by the principles of learning design and is by the learning syllabus of Biology subjects, and has gone through the validation process both by media experts and material experts, as well as students, so educators are expected to be able to use this product in learning activities but still adjusted to the principles of learning design that apply to each Education Unit. 3. The learning media produced in this study, please disseminate it in general in schools because it is advantageous to support the learning process, especially Biology subjects in class X SMK. 4. Before implementing this learning media, educators must try all available activities first to apply in-class easily. 5. This Macromedia Flash 8.0 product is based on multimedia computers, so it is recommended that schools that already have computer laboratories equip their computers with facilities such as speakers, USB ports, CD ROMs, and the like. 6. Educators are expected to utilize learning media with Macromedia Flash 8.0 in delivering subject matter to students. With this learning media, it is hoped that more lessons will emerge with different subjects.

REFERENCE
[1] Akhmad Badri, "Development of Website-Based Macromedia Flash Learning Media on