WITDIYANTO, R.; PRADANI, Y. F.; MARSONO, M. Development of the RAKHMATTRIX Gamification Platform Based on the Mystery Object Challenge . Jurnal Teknologi Informasi dan Pendidikan, [S. l.], v. 19, n. 2, p. 1684–1694, 2026. DOI: 10.24036/jtip.v19i2.1146. Disponível em: http://tip.ppj.unp.ac.id/index.php/tip/article/view/1146. Acesso em: 14 jul. 2026.