Jurnal Teknologi Informasi dan Pendidikan
http://tip.ppj.unp.ac.id/index.php/tip
<div class="anti-copy-paste"> <p align="justify">JTIP : Jurnal Teknologi Informasi dan Pendidikan, yang terbit sejak tahun 2008 dengan Nomor ISSN: 2086-4981 diterbitkan dua kali setahun, periode Maret dan September dibawah naungan Universitas Negeri Padang, sebagai media publikasi karya ilmiah dalam bidang teknologi informasi dan pendidikan untuk dosen, guru maupun praktisi</p> <p><strong>Bahasa<br></strong>Skrip ditulis dalam bahasa Indonesia dan bahas Inggris</p> <p><strong>Diterbitkan dua kali dalam setahun (Maret dan September).</strong></p> </div>Universitas Negeri Padangen-USJurnal Teknologi Informasi dan Pendidikan2086-4981Turnitin Use and Analysis: Software to Reduce Plagiarism at Medan State University
http://tip.ppj.unp.ac.id/index.php/tip/article/view/650
<p>Plagiarism is taking the idea of someone else's essay or writing then as if making the work as his own work. Seeing the many cases of plagiarism committed against scientific papers, it is necessary to analyze the use of turnitin software in examining quotations taken from other people's written works. The purpose of this study was to analyze the use of Turnitin software in reducing plagiarism at Medan State University. This type of research is qualitative research with descriptive methods. Data collection conducted in this study was through interviews and documentation studies. The results of software usage data showed a significant decrease in the similarity index of student writing. In the similiarities index percentage of 1% - 24%, data entered in the Turnitin software shows the number of scientific papers is increasing compared to the similarties index of 50% - 74%. The same thing happens with the similiraties index of 25% - 49%, the number of scientific papers entered in the software is greater than 50% - 74%. The use of Turnitin software is also effective in reducing plagiarism of scientific papers because the achievement indicators consist of clarity on the goals achieved and strategies in achieving the goals in their implementation are clearly visible; facilities and infrastructure already have standards in services carried out for plagiarism tests; The implementation of plagiarism test services that have been carried out has effectiveness and efficiency in its implementation; surveillance system and Controls that have been implemented well, as well as human resources, namely librarian staff and plagiarism detection teams, understand the use of the Turnitin device application in serving plagiarism tests.</p>Almaida VebibinaNana Ronawan RambeAsrul Asrul
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-03-132024-03-1317228629710.24036/jtip.v17i2.650Designing Community Complaints and Disaster Reporting Application to Babinsa Based on IOS
http://tip.ppj.unp.ac.id/index.php/tip/article/view/768
<p><em>The role of telecommunications in facilitating communication and information exchange is very important, especially in emergencies such as natural disasters and unexpected events in the community. The application of mobile technologies such as apps is an alternative to improve response and address such issues. Mobile technology allows people to easily report disaster events or security issues through apps or short message services. The application of this technology supports faster communication between the community and Babinsa. Communities can quickly submit reports, convey important information, and share photos or videos as evidence of events. The reporting application is an implementation of mobile technology that can be more efficient in responding to reports and taking the necessary actions based on the information received to facilitate two-way communication between officers and the community. This research was conducted to develop an application that can facilitate the community and babinsa in responding to an event more efficiently, the results of this development prove that the application has an efficiency level of around 75% and also the learnability level reaches 80% which indicates that the application is ready to be launched to the general public and can be easily used for all groups.</em></p>Khansa Ghazalah SyauqiyahAli NurdinAde Silvia Handayani
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-03-272024-03-2717229831410.24036/jtip.v17i2.768Real-time Fishpond Water Temperature Monitoring with Internet of Things (IoT) Technology
http://tip.ppj.unp.ac.id/index.php/tip/article/view/824
<p><em>The quality of pond water is an important factor in ensuring the health and sustainability of the organisms within it. Internet of Things (IoT) technology has enabled the development of sophisticated and effective monitoring systems to monitor water quality in real-time. One important parameter that needs to be monitored is the temperature of the pond water, as unstable temperatures can harm aquatic organisms. To obtain good quality and disease-free fish at normal times, the optimal temperature for catfish fry is around 28˚C - 30˚C. Manual monitoring or using thermometer measuring instruments is still very traditional and limited to the ability of supervisors to carry out continuous monitoring and may cause delays in detecting significant temperature changes. This research aims to analyze the monitoring system of pool water quality based on temperature by utilizing IoT technology. The proposed system uses a DS18B20 temperature sensor that is wirelessly connected to the IoT network. The temperature data collected in real time will be uploaded to Firebase for storage and further analysis. Through the development of this IoT-based pond water quality monitoring system, it is expected to increase efficiency and reliability in monitoring pond water quality. From the monitoring conducted for approximately 24 hours, the temperature in the fishpond is 28°-30°. After analyzing with direct monitoring, the good temperature is at night at 18.00-00.00 WIB. In conjunction with a standard thermometer, resulted in an average temperature sensor error rate of less than 5%, highlighting the reliability of the IoT technology in real-time environmental monitoring.</em></p> <p> </p>Selamat MusliminYudi WijanarkoNur Alif Zaki Bibrosi
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-04-172024-04-1717231532810.24036/jtip.v17i2.824Redesign User Interface (UI) and User Experience (UX) of Ikan Giling Segar Website with Design Thinking Method to Increase User Interest
http://tip.ppj.unp.ac.id/index.php/tip/article/view/843
<p><em>In this era, digital transformation in business is increasing. One of the businesses that participated in the transformation and was studied in this research is Sabrina Store, which sells groundfish through its website, Ikan Giling Segar. Even so, challenges arise related to website design that is not optimal. This research is included in the Research and Development (R&D) research type. It uses design thinking methods to improve the appearance of the website design so that user interest also increases. Data were collected through questionnaires and related literature. Pre-questionnaires and questionnaires were conducted after the redesign using the User Experience Questionnaire (UEQ) method with respondents from potential users in East Java, as well as usability testing of the redesigned prototype. Results showed that five aspects of UEQ were below average before the redesign. However, after the redesign, all aspects improved. Usability and UEQ testing also showed that the redesign improved user interest and experience. Thus, using design thinking and R&D methods can provide holistic solutions to improve the UI / UX of online business websites with positive results.</em></p>Nadiyah HusniyahRangga Gelar GuntaraRusani Jaelani
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-04-252024-04-2517232934310.24036/jtip.v17i2.843Design Thinking Approach for User Interface and User Experience on Campus Online Learning Platform
http://tip.ppj.unp.ac.id/index.php/tip/article/view/842
<p><em>Online learning methods are still the main way to access learning resources. The SPADA UPI platform is essential in supporting the academic and non-academic activities of Universitas Pendidikan Indonesia. In supporting these activities, user experience must also be considered when using online learning platforms. The results of the user experience survey of UPI students stated that all aspects assessed, such as attractiveness, perspicuity, efficiency, dependability, stimulation and novelty, responded poorly. To overcome these problems, it is necessary to redesign the SPADA UPI website to make it an intuitive website. In designing an intuitive website, a design thinking approach is used with output as a prototype of the SPADA UPI website. The User Experience Questionnaire (UEQ) is a user experience evaluation tool that outputs quantitative values. Comparing the UEQ results of the SPADA UPI website and the SPADA UPI website prototype will help determine whether the website prototype design provides a better user experience. The initial UEQ results that have been carried out and compared with the results of the prototype test of the SPADA UPI website show a good increase in value. With initial UEQ results averaging poor or less than 0.8, they improve by providing a score of more than 0.8 or excellent. Therefore, the design thinking approach is beneficial for designing an intuitive product that produces a better user experience.</em></p>Erif RamadansyahRangga Gelar GuntaraAdi Prehanto
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-07-112024-07-1117234435710.24036/jtip.v17i2.842Evaluation of Information System Quality on Electronic Memorandum (NDE) System at PT Telkom Indonesia Tbk. Based on ISO/IEC 25010 Standard Dimension Quality in Use (Characteristics: Efficiency, Satisfaction, and Context Coverage)
http://tip.ppj.unp.ac.id/index.php/tip/article/view/784
<p><em>The role of information technology greatly influences the performance and results obtained by companies and organizations. At the company there is a written official assignment which is usually called a disposition with an official letter called an official memorandum. Official memorandum are made by authorized officials in the context of carrying out duties, functions and responsibilities of official positions addressed to other officials within the internal scope of the organizational unit. PT Telkom Indonesia has a system for digital office note management under the name Electronic Office memorandum (NDE) System. The NDE system has not been evaluated in terms of system quality with ISO/IEC 25010 standards. ISO/IEC 25010:2011 The Quality in Use dimension was chosen because it has characteristics that can be assessed from the user's perspective. The results showed that the quality of the system has a very high value, in terms of efficiency characteristics of 87.05%, satisfaction characteristics of 83.6%, and context coverage characteristics of 85.9%. With the acquisition of values that have been obtained from users, the authors found several features that users still complained about for improvement in the future. Therefore, the authors through this research provide recommendations for future systems.</em></p>Rainy Happy Shahisa FauziahLuthfi RamadaniBasuki Rahmad
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-11-142024-11-1417235837010.24036/jtip.v17i2.784Cost-Effective DDoS Mitigation: Leveraging Nginx Reverse Proxy for Enhanced Server Protection
http://tip.ppj.unp.ac.id/index.php/tip/article/view/845
<p><em>The problem addressed in this research is the vulnerability of servers to Distributed Denial of Service (DDoS) attacks, which lead to disruptions, financial losses, and the loss of user trust due to frequent downtime. To mitigate this issue, a cost-effective solution utilizing Nginx reverse proxy servers was proposed. This research aimed to enhance server resilience against DDoS threats while minimizing operational costs. The primary contribution of this study is the introduction of an innovative approach to DDoS mitigation, emphasizing practical implementation steps. The methodology involved configuring a public server with Nginx and DDoS protection capabilities alongside setting up a private server in an office environment. A reverse proxy using Nginx was deployed to filter incoming traffic and counter DDoS attacks. The main outcomes of the research demonstrate successful mitigation of DDoS attacks, significantly reducing their impact on the private server. Testing on both Layers 3 and Layer 4 confirmed the effectiveness of the approach. The methodology's emphasis on practical implementation steps ensures seamless integration into existing infrastructure. In conclusion, this research offers a practical and budget-friendly solution for organizations seeking to enhance their resilience against DDoS threats. By leveraging Nginx reverse proxy servers, servers lacking dedicated protection can effectively safeguard against DDoS attacks, highlighting the importance of proactive measures in cybersecurity.</em></p>Victor Benny Alexsius Pardosi
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-022024-12-0217237138210.24036/jtip.v17i2.845Research on Factors Affecting the Career Choice Decision of High School Students in Thai Nguyen Province
http://tip.ppj.unp.ac.id/index.php/tip/article/view/857
<p>This study evaluates factors influencing career choice decisions among high school students in Thai Nguyen province through statistical analysis. Results indicate that crucial factors affecting these decisions include labor market needs, career counseling, family influence, university factors, and personal preferences. Exploratory factor analysis identifies 5 significant factors, explaining 73.68% of data variance. Strong positive correlations are observed between career decisions and factors such as labor market needs, career counseling, family, university factors, and personal preferences. Additionally, a linear regression model predicts that labor market demand, career counseling, and university factors positively and significantly influence career choices, while personal and family influences show weaker correlations. Practical implications of this research include assisting educational institutions, families, and students in comprehending career decisions and formulating effective support strategies.</p>Bui Ngoc Tuan
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-102024-12-1017238339710.24036/jtip.v17i2.857Development of Project-Based Information and Communication Technology Vocasional Skills Book for Special Junior High School
http://tip.ppj.unp.ac.id/index.php/tip/article/view/479
<p>ICT vocational skills subject at Special Junior High School did not have a learning book for special need students. As a result, the students who have intellectual disabilities have many problems to learn independently. This condition also impacted on student learning outcomes that did not reach the targeted competencies. The purpose of this research is to produce a project-based ICT vocational skills book for Special Junior High School that is valid, practical and effective for learning uses. This study uses research and development (R&D) method with 4D model through Define, Design, Develop, and Disseminate stages. The data were collected using a questionnaire and one group pre-test and post-test design. The results of the study, it concluded that the project-based ICT vocational skills book for Special Junior High School is feasible, very practical and effective for learning use.</p>Sari Rahmadina AnoriAsrul HudaSartika Anori
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-102024-12-1017239841110.24036/jtip.v17i2.479Development of Mobile Learning Applications as Learning Media Using Android Studio
http://tip.ppj.unp.ac.id/index.php/tip/article/view/923
<p><em>The rapid development of Science and Technology (IPTEK) has resulted in changes in the learning paradigm which are marked by changes in curriculum, media and technology. Technological innovation and information systems in the world of education, especially in universities, have their own attraction for students, because conventional learning sometimes makes students less creative in the learning process. In today's technological advances, Android cellphones have now become a necessity for society, especially among students and students. Smartphone media is very influential in the teaching and learning process between lecturers and students in the 21st century era and is one of the distance learning media solutions. The aim of this research is to develop a mobile learning application as a distance learning medium using Android Studio to simplify and increase the efficiency of the learning process in higher education. The method used in developing this system is the waterfall method with stages with the Unified Modeling Language (UML) system design tool. The result of this research is a mobile learning application using Android Studio which is effectively used as a distance learning medium in higher education. With this mobile learning application, Android-based learning has created interesting and dynamic learning for lecturers and students, so this creates many benefits and can minimize obstacles that have occurred in the learning process and help students like learning more.</em></p>Erdisna ErdisnaSri Restu NingsihFebriyanno SuryanaRahmad HidayatDeri Marse Putra
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-132024-12-1317241242610.24036/jtip.v17i2.923Application of Quantum GIS in the Development of 3D Maps in the Tourism Bakunjangan Application
http://tip.ppj.unp.ac.id/index.php/tip/article/view/895
<p><em>This research explores the use of Quantum GIS (QGIS) in developing 3D maps for the Bakunjangan tourism application in Banjarmasin City. The integration of spatial data, sensors, and open data sources such as OpenStreetMap (OSM) aims to improve accuracy, consistency, and visitor experience. The development of 3D maps follows the System Development Life Cycle (SDLC) method, which outlines strategies and processes for developing, designing, and maintaining software projects, ensuring that all goals, objectives, functionalities, and user needs are met. The urgency of this research lies in its ability to support the Banjarmasin City government in managing and developing local tourism, especially with the increase in tourist visits from 2,487 in 2022 to 3,895 in 2023. The 3D map feature in the Bakunjangan Application is expected to provide accurate information and a more satisfying experience for tourists, as well as enhance the competitiveness of tourism at the national level. The development of the 3D maps was conducted after a survey of 55 Ground Control Points (GCP) in various tourist areas. The QGIS application, with the help of the Qgis2threejs plugin, facilitates the creation of 3D map animations, although five tourist attractions could not be animated. To optimally display the 3D maps, an internet connection with a minimum speed of 10 Mbps is required. As a result, the Bakunjangan Application produced 65 interactive user interfaces and 50 3D animations of tourist attractions, with an application feasibility rating of 89%, placing it in the excellent category.</em></p>Muhammad HidayatMuhammad Rizki Zulkarnain
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-182024-12-1817242744210.24036/jtip.v17i2.895Implementation of Augmented Reality Snap That Animal Using MDLC Method as Learning Media
http://tip.ppj.unp.ac.id/index.php/tip/article/view/921
<p><em>This research introduces Snap That Animal, an augmented reality (AR) mobile application designed as an innovative educational tool for early childhood education. The study focuses on identifying challenges faced by teachers at Aisyiyah Bustanul Athfal Krajan Kindergarten when using traditional teaching methods to engage young learners. To address these challenges, the application was developed using the Multimedia Development Life Cycle (MDLC) method, incorporating the Vuforia SDK on the Android platform to create interactive 3D animal models activated by markers. This interactive approach aims to enhance student interest and learning outcomes by offering more engaging and accessible educational content. The app underwent thorough testing, including marker recognition under varying light intensities, tilt angles, and distances, as well as compatibility with different devices. Results demonstrated that the application performs efficiently in real-life educational settings. A quantitative descriptive approach was employed, with data collected through a questionnaire. The study population consisted of kindergarten teachers, and a total sample of nine teachers participated as respondents. The processed questionnaire results, evaluated using an assessment scale, revealed a feasibility rating of “very good,” with a score of 93.56%. In conclusion, the findings suggest that AR applications like Snap That Animal significantly enhance student engagement and learning effectiveness in early childhood education.</em></p>I Gede Made Mahardikha SaputraRifda Faticha Alfa Aziza
##submission.copyrightStatement##
http://creativecommons.org/licenses/by-sa/4.0
2024-12-192024-12-1917244346710.24036/jtip.v17i2.921