Development of Interactive Multimedia for Room Service Subject
Abstract
In order to create optimal learning, learning media with new variations that are interesting but effective and advanced technology are needed. This study aims to develop learning media in the form of interactive multimedia based on Adobe Flash CS6 that is suitable for room service on course restaurant setting and service. This media is developed by research and development (R&D) and using the APPED (Analysis, Planning, Production, Evaluation, Dissiminate) as the development model. The results which is quantitative data are then converted into desctiptive analysis. The validation results by experts such as: 1) media expert the percentage is 99.2% which means that it is excellent quality, 2) by subject expert the percentage is 95% which means that it is excellent quality, 3) by language expert the percentage is 77.5% which means that it is good quality. For student acceptance responses, the percentage is 89.83% which means it is very positive In conclusion this media is validated to be used with good quality
References
A. Eka, “A new literacy: the role of technology to develop student’s character”, Journal of Islamic Education, vol. 21, 2016.
M. I. Farista, “Pemanfaatan teknologi informasi dan komunikasi (TIK) sebagai media visualisasi untuk keefektifan pembelajaran matematika. vol. 1, 2012.
H. A. R. Tilaar, Kaleidoskop Pendidikan Nasional. Jakarta: Kompas Media Nusantara, 2012.
Reflianto and Syamsuar, “Pendidikan dan tantangan pembelajaran berbasis teknologi informasi di era revolusi industri 4.0,” Jurnal Ilmiah Teknologi Pendidikan, 2018.
S. Shalloum, and K. Shaalan, “Factors affecting students’ acceptance of e-learning system in higher education using UTAUT and structural equation modeling approaches”, Advances in Intelligent Systems and Computing, vol. 845, 2018.
A. Latip, “Peran literasi teknologi informasi dan komunikasi pada pembelajaran jarak jauh di masa pandemi covid-19” EduTeach : Jurnal Edukasi Dan Teknologi Pembelajaran. 2020.
Rusman, Belajar dan Pembelajaran Berbasis Komputer Mengembangkan Profesionalisme Guru, Bandung: Alfabeta, 2013.
Akrim, “Media learning in digital era”, 5th International Conference on Community Development, 2018.
N. Adi, Y. Wahdi, I. Dewi, A. Lubis, and A. Devega, “The effectiveness of learning media as a supporter of online learning in computer networking courses”, Jurnal Teknologi Informasi dan Pendidikan, vol. 14, no. 3, pp. 278-283, Apr. 2022.
A. Cucus and Y.Aprilinda, “Pengembangan e-learning berbasis multimedia untuk efektivitas pembelajaran jarak jauh”, Explore: Jurnal Sistem Informasi Dan Telematika, 2016.
S. Arifin,., H. M. Az-zahra, and A. D.Herlambang, “Pengembangan media pembelajaran interaktif untuk materi pelajaran pemrograman dasar kelas X di SMK Negeri 8 Malang menggunakan model APPED. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer., vol. 3, pp.7361–7367, 2019.
R. C. Wibawa and M. S. Sumawati, “Pengembangan multimedia interaktif berbasis m-learning dalam mata kuliah vokasional, 2016.
Munir, Multimedia: Konsep & Aplikasi dalam Pendidikan, Bandung: Alfabeta, 2012.
A. Syawaludin, Gunarhadi, and P. Rintayati, “Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning”, International Journal of Instruction, vol. 12, pp. 331–344, 2019.
E.Widyanto and I.Kurniasari, “Pengembangan media pembelajaran berbasis adobe flash professional CS6 pada materi teorema pythagoras untuk siswa kelas VIII,” MATHEdunesa: Jurnal Ilmiah Pendidikan Matematika, vol. 5, no. 2, no. 48–53, 2016.
Eliza, Fivia, dan R. Fadli, “Multimedia interaktif berbasis course lab dalam pembelajaran memahami dasar-dasar elektronika”, Jurnal Teknologi Informasi dan Pendidikan, vol. 12, no. 1, , pp. 65-72, 2019.
E. Rianti dan P. Jaya, “Designing interactive media on teaching materials using electrical and electronic measuring instruments based on adobe flash CS6 audio and video engineering”, Jurnal Teknologi Informasi dan Pendidikan, vol. 14, no. 1, pp. 10-17, 2021.
Astuti, Murni, et al., "Pengembangan media pembelajaran multimedia interaktif mata kuliah perawatan kulit wajah.", Jurnal Teknologi Informasi dan Pendidikan, vol. 12, no. 2, pp. 52-58, 2019.
M. B. Darari, “Penggunaan media adobe flash pada pembeljaran kesebangunan dalam meningkatkan kemampuasn pemecahan masalah matematika siswa SMP Negeri 7 Medan”, Jurnal Handayani, vol.7, no. 2, pp. 33–41. 2017.
S. Naylor and B. Keogh, “Concept cartoons: what have we learnt?”, Journal of Turkish Science Education, vol. 10, pp. 3–11, 2013.
S. Rezeki, “Pemanfaatan adobe flash cs6 berbasis problem based learning pada materi fungsi komposisi dan fungsi invers”, Jurnal Pendidikan Tambusai, vol. 2, 2018.
Sugiyono, Metode Penelitian Kuantitatif, Kualitatif, dan R&D, Bandung: Alfabeta, 2013.
H. D. Surjono, Multimedia Pembelajaran Interaktif Konsep dan Pengembangan,” Yogyakarta: UNY Press, 2017.
M.Tegeh, N. Jampel and K.Pudjawan, Model Penelitian Pengembangan, Tanggerang: Graha Ilmu, 2014.
H. Faryanti, “Respon siswa terhadap film animasi zat aditif” Artikel Penelitian, vol.1, no.1, pp.1–14, 2016.
A. Alshehri, M. Rutter, and S.Smith, “Assessing the relative importance of an e-learning system’s usability design characteristics based on students’ preferences”, European Journal of Educational Research, vol. 8, no. 3, pp. 839–855, 2019.
H. Hashim, “Application of technology in the digital era education”, International Journal of Research in Counseling and Education, Vol. 1, 2018.
S. Umar and S. Rini. “Pengembangan multimedia interaktif guna pemerolehan belajar konsep perilaku menyimpang pada mata pelajaran sosiologi kelas X SMAN 1 sungai raya kepulauan” Jurnal Teknodik, vol. 16, 2012.
M. Perifanou, AA. Economides dan K.Tzafilkou, “Greek teachers’ difficulties & opportunities in emergency distance teaching”, E-Learning and Digital Media, vol. 19, no. 4, pp. 361-379, 2022.
Copyright (c) 2022 Jurnal Teknologi Informasi dan Pendidikan
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.