Multimarker Augmented Reality in Human Digestive System Application Using the MDLC Method

  • Bagas Julio Nugroho Universitas Amikom Yogyakarta
  • Nuri Cahyono Universitas Amikom Yogyakarta
Keywords: Augmented Reality, Human Digestive System, Multimarker

Abstract

Learning media has a crucial role in supporting the learning process, especially in subjects related to natural sciences. Using conventional media such as blackboards, pictures in books, and less varied teaching methods can make students feel bored, less active, and lose concentration. Therefore, this research aims to implement augmented reality technology in science subjects to create exciting and memorable learning experiences for students and encourage student involvement in the learning process. This research uses the Multimedia Development Life Cycle (MDLC) method, which applies the latest technology, Multimarker, to display more than one three-dimensional (3D) object. The research results show that learning media using Augmented Reality Technology on the human digestive system obtained a “Good” predicate and can be used in the learning process at Tuguran State Elementary School.

References

D. Gustina and N. Adetya, “Rancang Bangun Visualisasi 3D Sistem Pencernaan dengan Konsep Virtual Reality Berbasis Android,” Ikraith-Informatika, vol. 4, no. 3, p. 104, 2020, [Online]. Available: https://journals.upi-yai.ac.id/index.php/ikraith-informatika/article/view/865.

W. Maeylani and Y. P. Sari, “Penerapan Augmented Reality Sebagai Media Pembelajaran Pengenalan Buah-Buahan Beserta Manfaatnya Berbasis Android Dengan Metode Multimedia Development Life Cycle ( MDLC ) Untuk Anak Usia 7-10 Tahun ( Studi Kasus : Perumahan RT 03 Pamulang Barat ),” J. Ilmu Komput. dan Sci., vol. 2, no. 3, pp. 776–787, 2023.

M. A. H. Sofyan and K. Dewantari, “Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Mata Pelajaran TIK ( Studi Kasus : SMP Negeri 1 Kota Mojokerto ),” vol. 3, pp. 13981–13989, 2023.

N. K. Adzan, B. Pamungkas, and et al. Juwita, “Pengembangan Media Pembelajaran Tari Bedana Berbasis Android,” J. IKRA-ITH Hum., vol. 5, no. 1, pp. 93–102, 2021.

I. P. Dewi, R. Sofya, and T. Sriwahyuni, “Pengembangan Media Pembelajaran Multimedia Interaktif Menggunakan Adobe Flash CS3 Pada Matakuliah media Pembelajaran EkonomiYang Menerapkan Metode Project Based Learning,” J. Teknol. Inf. dan Pendidik., vol. 11, no. 2, pp. 72–79, 2018.

H. S. Batubara, N. Jalinus, S. Sukardi, and ..., “Approval Test of Augmented Reality-Based Learning Media on Computer Network Installation Materials,” J. Teknol. …, no. 509, 2021.

Dessy Masyithah, “Penerapan Metode Tutor Sebaya dalam Meningkatka Aktivitas dan Hasil Belajar Siswa pada Materi Sistem Pencernaan Makanan di Kelas VIII SMPN 8 Banda Aceh,” UIN Ar-Raniry Banda Aceh., 2018.

H. Pradibta, A. N. Rahmanto, and N. Firmansyah, “Media Pembelajaran sistem pencernaan Manusia untuk Siswa Sekolah Dasar berbasis Augmented Reality,” Semin. Inform. …, pp. 263–267, 2019, [Online]. Available: http://jurnalti.polinema.ac.id/index.php/SIAP/article/view/558.

B. Setyawan, Rufi’i, and A. N. Fatirul3, “AUGMENTED REALITY DALAM PEMBELAJARAN IPA BAGI SISWA SD,” J. Teknol. Pendidik., vol. 07, 2019.

Y. Hendriyani, H. Effendi, and D. Novaliendry, “Augmented Reality As An Innovative Learning Media In The Industrial Revolution Era 4.0,” J. Teknol. Inf. dan Pendidik., vol. 12, no. 2, pp. 62–67, 2019, [Online]. Available: http://tip.ppj.unp.ac.id.

S. D. Riskiono, T. Susanto, and K. Kristianto, “Rancangan Media Pembelajaran Hewan Purbakala Menggunakan Augmented Reality,” CESS (Journal Comput. Eng. Syst. Sci., vol. 5, no. 2, p. 199, 2020, doi: 10.24114/cess.v5i2.18053.

N. Abdullah, V. L. Baskaran, Z. Mustafa, S. R. Ali, and S. H. Zaini, “Augmented Reality: The Effect in Students’ Achievement, Satisfaction and Interest in Science Education,” Int. J. Learn. Teach. Educ. Res., vol. 21, no. 5, pp. 326–350, 2022, doi: 10.26803/ijlter.21.5.17.

A. Harahap, A. Sucipto, and J. Jupriyadi, “Pemanfaatan Augmented Reality (Ar) Pada Media Pembelajaran Pengenalan Komponen Elektronika Berbasis Android,” J. Ilm. Infrastruktur Teknol. Inf., vol. 1, no. 1, pp. 20–25, 2020, doi: 10.33365/jiiti.v1i1.266.

T. Kurniawati, I. Ratna Ermawaty, and M. N. Hidayat, “Media Pembelajaran Pada Materi Fluida Dengan Teknologi Augmented Reality Berbasis Android Untuk Siswa SMA,” Pros. Semin. Nas. Fis. Festiv., no. November 2019, pp. 168–173, 2019.

I. Catur Pratomo, Y. Tri Herlambang, and D. Anggraeni Dewi, “Rancang Bangun Multimedia Berbasis Augmented Reality pada Mata Pelajaran PKn dalam Materi Garuda Pancasila di Sekolah Dasar,” J. Pedagog. Indones., vol. 1, no. 2, pp. 93–105, 2032.

R. Alifah, D. A. Megawaty, and M. N. D. Satria, “Pemanfaatan Augmented Reality Untuk Koleksi Kain Tapis (Study Kasus: UPTD Museum Negeri Provinsi Lampung),” J. Teknol. dan Sist. Inf., vol. 2, no. 2, pp. 1–7, 2021, [Online]. Available: http://jim.teknokrat.ac.id/index.php/JTSI.

A. R. Setyadi, B. Hartono, T. D. Wismarini, A. Supriyanto, T. Informatika, and U. Stikubank, “Children ’ S Learning Media To Recognize Animals Using Marker Menggunakan Teknologi Marker Based Tracking Augmented,” J. Tek. Inform., vol. 3, no. 1, pp. 83–90, 2022.

N. Cahyono and R. B. Saputra, “Pengujian Device dan Blackbox pada Aplikasi Augmented Reality Alat Musik Tradisional Yogyakarta,” J. Inf. Syst. Res., vol. 4, no. 3, pp. 767–774, 2023, doi: 10.47065/josh.v4i3.3148.

N. Cahyono and A. R. Hidayatullah, “Analisis Deteksi Marker Kemunculan Objek 3D Pada Augmented Reality Menggunakan Metode MBT,” JURIKOM (Jurnal Ris. Komputer), vol. 10, no. 1, pp. 144–153, 2023, doi: 10.30865/jurikom.v10i1.5641.

J. Mahasiswa, A. Teknologi, D. Riyanto, and D. Jollyta, “Penerapan Augmented Reality Pengenalan Sistem Pencernaan Manusia Dengan Metode Marker Based Tracking Sebagai Media Pembelajaran,” vol. 5, no. 1, pp. 42–47, 2023.

Published
2024-01-17
How to Cite
[1]
B. Nugroho and N. Cahyono, “Multimarker Augmented Reality in Human Digestive System Application Using the MDLC Method”, JTIP, vol. 17, no. 1, pp. 122-137, Jan. 2024.
Abstract viewed = 78 times
PDF downloaded = 67 times