E-Learning in Online Education Game For Kids

  • Nia Karniawati Universitas Komputer Indonesia
  • G M Rani Universitas Komputer Indonesia
Keywords: Education, Games, E-Learaning

Abstract

This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research.

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Published
2020-09-21
How to Cite
[1]
N. Karniawati and G. Rani, “E-Learning in Online Education Game For Kids”, JTIP, vol. 13, no. 2, pp. 37-40, Sep. 2020.
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