E-Learning in Online Education Game For Kids

Authors

  • Nia Karniawati Universitas Komputer Indonesia
  • G M Rani Universitas Komputer Indonesia

DOI:

https://doi.org/10.24036/tip.v13i2.335

Keywords:

Education, Games, E-Learaning

Abstract

This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research.

Downloads

Published

2020-09-21

How to Cite

[1]
N. Karniawati and G. M. Rani, “E-Learning in Online Education Game For Kids”, J. teknol. inf. pendidik., vol. 13, no. 2, pp. 37–40, Sep. 2020.