• Nia Karniawati Universitas Komputer Indonesia
  • G M Rani Universitas Komputer Indonesia
Keywords: Education, Games, E-Learaning


This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research.


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How to Cite
Karniawati, N., & Rani, G. (2020). E-LEARNING IN ONLINE EDUCATION GAME FOR KIDS. Jurnal Teknologi Informasi Dan Pendidikan, 13(2), 37-40. https://doi.org/10.24036/tip.v13i2.335
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