Design of Computer and Basic Network Learning Media Based on Augmented Reality

  • Geovanne Farell Universitas Negeri Padang
  • Mutawafika Rusliputri Universitas Negeri Padang
Keywords: Media Pembelajaran, Aumented Reality, 3D, Komputer

Abstract

The Covid-19 pandemic has shifted the entire teaching and learning process into online learning, including practicum subjects. However, online learning methods are less effective in practicum subjects. This condition is detrimental to vocational school students, especially the 10th-grade in TKJ majors who will learn assembly and computer maintenance practicum. The purpose of this research is to produce learning media in the form of applications on the Android platform based on Augmented Reality that can display 3D models, 3D animation, and videos about assembling computer hardware along with an explanation of its functions and maintenance. The method used in this learning media is marker-based tracking that uses marker paper to be tracked by an AR camera to bring up 3D objects. The research result is the development of AR-based learning media that can help TKJ student in

References

Hendriyani, Y, “Pelatihan Pengembangan Media Pembelajaran Interaktif Berbasis ICT Bagi Guru-Guru di SMP Negeri di Kecamatan Harau , Kabupaten Lima Puluh Kota”. UNES Journal of Community Service, vol.3, no.2, pp. 90-96, 2018.

Dewi, I. P., & Adri, M, “The Effect of Mobile-Learning Models on Students’ Learning Outcomes of Research Methodology Courses at the Cosmetology and Beauty Department”. In 2020 Third International Conference on Vocational Education and Electrical Engineering (ICVEE), pp. 1-5, 2020.

Linowes, J., and Babilinski, K, Augmented reality for developers: Build practical augmented reality applications with unity, ARCore, ARKit, and Vuforia, Packt Publishing, Ltd, Birmingham, 2017.

Pervez, R., Chowdhury, D., Sagor, M. S. H., Hoque, M. I., and Islam, N, “Augmented reality marker-based technology for augmenting newspaper advertisement”, Recent Research in Science and Technology 2, vol. 13, pp. 13- 18, 2021.

Endra, R. Y, and Agustina, D. R, “Media Pembelajaran Pengenalan Perangkat Keras Komputer Menggunakan Augmented Reality”. EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi, vol. 9, no.2, pp. 63-69, 2019.

Kravtsov, H., and Pulinets, A, Interactive Augmented Reality Technologies for Model Visualization in the School Textbook, 2020.

Paszkiel, S., Rojek, R., Lei, N., and Castro, M. A. , “A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration”. NeuroSci, vol.2, no.2, pp. 109-119, 2021.

Wibawanto, W., and Ds, S. S. M. Desain dan pemrograman multimedia pembelajaran interaktif, Cerdas Ulet Kreatif Publisher, Jawa Timur, 2017.

Linowes, J., and Babilinski, K, Augmented reality for developers: Build practical augmented reality applications with unity, ARCore, ARKit, and Vuforia, Packt Publishing Ltd, Birmingham, 2017.

Sugiyono, P. Dr. Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, R&D, CV Alfabeta, Bandung, 2017.

F. Prasetya, B. R. Fajri, and F. Ranuharja, “Development design augmented reality-based jobsheet in CNC programming subjects,” Int. J. Innov. Creat. Chang., 2020.

F. Prasetya, B. R. Fajri, B. Syahri, F. Ranuharja, A. Fortuna, and A. Ramadhan, “Improved learning outcomes of CNC programming through Augmented Reality jobsheet learning media,” INVOTEK J. Inov. Vokasional dan Teknol., vol. 21, no. 3, pp. 221–233, 2021.

Y. Irawan, “Aplikasi Android Sebagai Media Pembelajaran Organ Tubuh Manusia Dengan Menerapkan Augmented Reality (Studi Kasus: Sdn 005 Makmur Pangkalan Kerinci),” J. Ilmu Komput., 2020, [Online]. Available: https://jik.htp.ac.id/index.php/jik/article/view/173.

M. R. Zuliansyah, “Penerapan Augmented Reality Sebagai Media Pembelajaran Hewan Langka Di Lindungi di Indonesia,” J. Inform. dan Rekayasa Perangkat …, 2021, [Online]. Available: http://jim.teknokrat.ac.id/index.php/informatika/article/view/543.

Published
2022-04-01
How to Cite
[1]
G. Farell and M. Rusliputri, “Design of Computer and Basic Network Learning Media Based on Augmented Reality”, JTIP, vol. 14, no. 3, pp. 237-243, Apr. 2022.
Abstract viewed = 615 times
PDF downloaded = 150 times