Design of Digital Squeeze Frame Console for Public Service Advertisement

  • Novita Astin PENS
  • Nandhita Ayundra Wulintang Ceraka Politeknik Elektronika Negeri Surabaya, Indonesia
Keywords: Squeeze Frame, Digital Advertisement, Vmix Console

Abstract

Digital advertisement is one of the promotional media used by producers to embed brands in the memory of their consumers. However, in the current era, digital advertising is not only used to promote a brand but in delivering public service advertisements, digital advertising is often used. This is because, with the development of the digital era, digital advertising is accepted by the public more quickly. There are various types of digital advertising, including Squeeze Frame. The process of running Squeeze Frame using the Vmix software. Vmix software is a virtual mixer that runs using a keyboard and mouse. In a broadcasting process, especially in outdoor areas, long distances in the process of controlling audio-video broadcasting become one of the obstacles. So there are limitations in running the Vmix software which can only be run using the keyboard and mouse. In this research, an alternative tool is created that can be used when running Vmix software in console form. The form of console hardware is easy to carry so that the broadcasting process using Vmix software can be carried out more easily. By using Arduino Uno CH340 as a microcontroller, the console not only adjusts the audio-video input but also adjusts the squeeze frame display. The result of this research is that the hardware console runs well, for the squeeze frame merging button for public service advertisements. Respondents are interested in this console with a percentage of 95.8%

References

Y. K. Dwivedi et al., “Setting the future of digital and social media marketing research: Perspectives and research propositions,” Int. J. Inf. Manage., vol. 59, no. July 2020, p. 102168, 2021, doi: 10.1016/j.ijinfomgt.2020.102168.

H. Shoenberger and E. (Anna) Kim, “Product placement as leveraged marketing communications: the role of wishful identification, brand trust, and brand buying behaviours,” Int. J. Advert., vol. 38, no. 1, pp. 50–66, 2019, doi: 10.1080/02650487.2017.1391678.

J. Kramolis and M. Kopeckova, “Product Placement: A Smart Marketing Tool Shifting a Company to the Next Competitive Level,” J. Compet., vol. 5, no. 4, pp. 98–114, 2013, doi: 10.7441/joc.2013.04.06.

C. D. Murdaningtyas, N. Astin, and D. Susanto, “Rancang Bangun Audio Video Vmix Console pada Pertunjukan Live Stream Youtube Audio Video Vmix Console dapat dilihat pada dilakukan metode kualitatif yaitu pengamatan Pembuatan Console VMix for Audio membutuhkan beberapa macam hardware dan - Arduino Uno - ,” vol. 7, no. 1, 2021.

M. Korenkova, M. Maros, M. Levicky, and M. Fila, “Consumer perception of modern and traditional forms of advertising,” Sustain., vol. 12, no. 23, pp. 1–25, 2020, doi: 10.3390/su12239996.

H. Liu and S. Liu, “Research on advertising and quality of paid apps, considering the effects of reference price and goodwill,” Mathematics, vol. 8, no. 5, 2020, doi: 10.3390/MATH8050733.

I. Idris, S. Lim, K. Xin, S. S. Alias, and A. Ahmad, “Factors that Influence the Effectiveness of Online Advertising in Enhancing Consumers ’ Purchase Intention among Young Adults in Malaysia,” no. January, 2020.

Z. Wei, W. Dou, Q. Jiang, and C. Gu, “Influence of incentive frames on offline-to-online interaction of outdoor advertising,” J. Retail. Consum. Serv., vol. 58, no. July 2020, p. 102282, 2021, doi: 10.1016/j.jretconser.2020.102282.

G. An, W. Zhou, Y. Wu, Z. Zheng, and Y. Liu, “Squeeze-and-excitation on spatial and temporal deep feature space for action recognition,” Int. Conf. Signal Process. Proceedings, ICSP, vol. 2018-August, pp. 648–653, 2019, doi: 10.1109/ICSP.2018.8652287.

G. Huang and A. G. Bors, “LEARNING SPATIO-TEMPORAL REPRESENTATIONS WITH TEMPORAL SQUEEZE POOLING Guoxi Huang and Adrian G . Bors Department of Computer Science , University of York , York YO10 5GH , UK,” ICASSP 2020 - 2020 IEEE Int. Conf. Acoust. Speech Signal Process., pp. 2103–2107, 2020.

S. K. Sahni and Y. Ahuja, “Marketing to Tweenagers’ : Delving into their Choice of Media and its Influence on their Purchase Intention,” Pacific Bus. Rev. Int., vol. 9, no. 9, pp. 76–86, 2017.

A. V. Pratama, N. Astin, and C. D. Murdaningtyas, “Design and Implementation of VMix Console for Audio in Music Show,” IES 2020 - Int. Electron. Symp. Role Auton. Intell. Syst. Hum. Life Comf., pp. 680–683, 2020, doi: 10.1109/IES50839.2020.9231747.

T. Pan and Y. Zhu, Designing embedded systems with arduino: A fundamental technology for makers. 2017.

A. M. Lund, “Measuring usability with the USE questionnaire,” Usability interface, vol. 8, no. 2, pp. 3–6, 2001.

J. Simarmata et al., “Metodologi Riset Bidang Sistem Informasi dan Komputer.” Yayasan Kita Menulis, 2021.

Published
2022-04-18
How to Cite
[1]
N. Astin and N. A. W. Ceraka, “Design of Digital Squeeze Frame Console for Public Service Advertisement”, JTIP, vol. 15, no. 1, pp. 11-20, Apr. 2022.
Abstract viewed = 287 times
PDF downloaded = 175 times