Development of DelTalk (an English learning application) using Agile Method
Abstract
English has become a world language that must be mastered by many people because English has dominated the era of communication to connect and transfer knowledge to the entire world. When it comes to the development of mobile applications for language learning, previous research has tended to emphasize testing on various technologies such as multimedia, virtual and augmented reality, conversational agents and artificial intelligence-based systems. This research, therefore, aimed to develop a mobile-based English learning application that provided English learning in the form of stories called the Deltalk. This mobile-based English learning application provides features in which the users can practice their speaking in English. This app was developed by integrating ASR (Automatic Speech Recognition) technology provided by NOVO Learning. The ASR was integrated with Deltalk through the API (Application Programming Interface) and Websocket. Deltalk development adapted two agile frameworks, including Scrum and Lean Software Development by performing MVP process one time.
References
[2] C. R. Heil, J. S. Wu, J. J. Lee, and T. Schmidt, “A Review of Mobile Language Learning Applications: Trends, Challenges, and Opportunities,” The EuroCALL Review, vol. 24, no. 2, pp. 32–50, Sep. 2016, doi: 10.4995/EUROCALL.2016.6402.
[3] T. Rajendran and M. Md. Yunus, “Chatterpix Kids: A Potential Mobile App for Helping Primary ESL Pupils Improve Their Speaking Fluency,” International Journal of Learning, Teaching and Educational Research, vol. 20, no. 4, pp. 18–42, May 2021, doi: 10.26803/IJLTER.20.4.2.
[4] M. M. Zatulifa, R. Riswandi, H. Fitriawan, and A. Akla, “Application Based Android As A Development Of English Learning Media,” undefined, 2018.
[5] K.-M. Chuah and M. K. Kabilan, “The Development of Mobile Applications for Language Learning: A Systematic Review of Theoretical Frameworks,” International Journal of Learning, Teaching and Educational Research, vol. 21, no. 8, pp. 253–270, Sep. 2022, doi: 10.26803/IJLTER.21.8.15.
[6] A. Setiadi, P. Yuliatmojo, and D. Nurhidayat, “PENGEMBANGAN APLIKASI ANDROID UNTUK PEMBELAJARAN PNEUMATIK,” JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE), vol. 1, no. 1, pp. 1–5, Apr. 2018, doi: 10.21009/JVOTE.V1I1.6886.
[7] N. Anggrarini and I. Yulianawati, “EXPLORING MOBILE APPLICATION AND THEIR USAGE IN ENGLISH LANGUAGE LEARNING,” Wiralodra English Journal, vol. 4, no. 2, pp. 52–66, Oct. 2020, doi: 10.31943/WEJ.V4I2.112.
[8] J. F. Tripp, C. K. Riemenschneider, and J. B. Thatcher, “Job Satisfaction in Agile Development Teams: Agile Development as Work Redesign,” J Assoc Inf Syst, vol. 17, no. 4, p. 1, Apr. 2016, doi: 10.17705/1jais.00426.
[9] S. Al-Saqqa, S. Sawalha, and H. Abdelnabi, “Agile Software Development: Methodologies and Trends,” International Journal of Interactive Mobile Technologies (iJIM), vol. 14, no. 11, pp. 246–270, Jul. 2020, doi: 10.3991/IJIM.V14I11.13269.
[10] I. K. Kirpitsas and T. P. Pachidis, “Evolution towards Hybrid Software Development Methods and Information Systems Audit Challenges,” Software 2022, Vol. 1, Pages 316-363, vol. 1, no. 3, pp. 316–363, Aug. 2022, doi: 10.3390/SOFTWARE1030015.
[11] W. Zayat and O. Senvar, “Framework Study for Agile Software Development Via Scrum and Kanban,” https://doi.org/10.1142/S0219877020300025, vol. 17, no. 4, Jul. 2020, doi: 10.1142/S0219877020300025.
[12] M. Barbareschi, S. Barone, R. Carbone, and V. Casola, “Scrum for safety: an agile methodology for safety-critical software systems,” Software Quality Journal, pp. 1–22, Jul. 2022, doi: 10.1007/S11219-022-09593-2/TABLES/2.
[13] V. Lenarduzzi and D. Taibi, “MVP Explained: A Systematic Mapping Study on the Definitions of Minimal Viable Product,” Proceedings - 42nd Euromicro Conference on Software Engineering and Advanced Applications, SEAA 2016, pp. 112–119, Oct. 2016, doi: 10.1109/SEAA.2016.56.
[14] C. Reidl and D. Valtiner, “Using MVP in Hardware Industry – Reduce ‘Time to Market’ by Taking Risks,” Journal of Advanced Management Science, pp. 83–87, 2021, doi: 10.18178/JOAMS.9.4.83-87.
[15] S. Widayati et al., “Penerapan Metode Agile Process dengan Model Extreme Programming Dalam Pembuatan Game RPG ‘The Realm of Unknown’ Menggunakan MV RPG Maker,” Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer, vol. 6, no. 1, pp. 51–58, May 2022, doi: 10.55886/INFOKOM.V6I1.456.
[16] J. Silitonga, M. Alfredo, R. Lumbantoruan, F. Simanjuntak, and T. Arifin Prasetyo, “DEVELOPMENT OF VACCINE TRACKING APPLICATION USING AGILE METHODOLOGY,” KLIK - KUMPULAN JURNAL ILMU KOMPUTER, vol. 9, no. 3, pp. 416–426, Oct. 2022, Accessed: Nov. 16, 2022. [Online]. Available: http://klik.ulm.ac.id/index.php/klik/article/view/504
[17] “PERANCANGAN APLIKASI RESEP MAKANAN TRADISIONAL INDONESIA MENGGUNAKAN PENDEKATAN AGILE PROCESS DENGAN MODEL EXTREME PROGRAMMING BERBASIS ANDROID | Proceeding Seminar Nasional APTIKOM 2016.” https://journal.universitasbumigora.ac.id/index.php/semnastikom2016/article/view/103 (accessed Nov. 16, 2022).
Copyright (c) 2023 Jurnal Teknologi Informasi dan Pendidikan
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.