Development of Interactive Learning Media Edugame using ADDIE Model

  • Fadhli Ranuharja Universitas Negeri Padang
  • Ganefri Ganefri Universitas Negeri Padang
  • Bayu Ramadhani Fajri Universitas Negeri Padang
  • Febri Prasetya Universitas Negeri Padang
  • Agariadne Dwinggo Samala Universitas Negeri Padang
Keywords: Learning Media, Edu-Game, Learning Innovation, ADDIE

Abstract

In line with the district development program of Dharmasraya regency, namely the Dharmasraya Smart City Program and the implementation of Dharmasraya Smart Education, Edugame is currently one of the favourite innovations being used in the teaching and learning process for the primary school students. This study was aimed at creating a learning innovation using Edugame as a media for conveying information to students as well as inviting students to play. In addition, the approach method used was in the form of media development using the ADDIE (Analysis Design Develop Implementation and Evaluation) development method. This development method was started by conducting the field observations, then designing the Edugame interface to evaluate the shortcomings of the Edugame. From the results of the whiteboard test, it was proven that this application had succeeded in delivering learning materials to primary school students of SDN 08 Pulau Punjung, Dharmasraya Regency, West Sumatra. In sum, the teachers are assisted by the Edugame since the students learn independently to explore each Edugame and try to get the highest score.

Keywords: Learning Media; Edu-Game; Learning Innovation; ADDIE.

References

A. D. Samala, B. R. Fajri, F. Ranuharja, and R. Darni, “Pembelajaran Blended Learning Bagi Generasi Z,” J. Teknol. Inf. dan Pendidik., 2020.

F. Ranuharja, B. R. Fajri, and A. D. Samala, “Sistem Pelayanan Bantuan Mentor Bimbingan Belajar (Bambimbel) Berbasis Web,” J. Teknol. Inf. dan Pendidik., 2020.

Y. Kwartolo, “Teknologi Informasi dan Komunikasi dalam proses Pembelajaran,” J. Pendidik. Penabur, 2010.

B. R. Fajri, A. D. Samala, and F. Ranuharja, “Perancangan Media Interaktif Gerak Tari Topeng Patih pada Wayang Topeng Malangan Menggunakan Sensor Kinect,” INVOTEK J. Inov. Vokasional dan Teknol., 2020.

G. Costikyan, “Games, Storytelling and Breaking the String,” in Second Person: Roleplaying and Story in Playable Media, 2007.

A. Hartanto, R. Timothy, and Yoannita, “Android Sebagai Media Pembelajaran Siswa Sekolah Dasar,” STMIK GI MDP, 2013.

Bayu Ramadhani Fajri, “Interactive Media Introduction To Motion Dance And Visual Meaning Of Topeng Malangan,” in international conference on new media 2015, 2015, pp. 258–262.

I. Falahudin, “Pemanfaatan Media dalam Pembelajaran,” Lingk. Widyawiswara, 2014.

Ramansyah, Wanda. "Pengembangan education game (EDUGAME) berbasis android pada mata pelajaran bahasa inggris untuk peserta didik sekolah dasar." Jurnal Ilmiah Edutic 2.1 (2015): 1-9.

Aini, Baiq Olatul, Khaerunnisa Cantika Ayu, and Siswati Siswati. "Pengembangan Game Puzzle Sebagai Edugame Berbasis Android Untuk Meningkatkan Kemampuan Berpikir Matematika Siswa SD." JTAM (Jurnal Teori dan Aplikasi Matematika) 3.1 (2019): 74-79.

“Pembangunan dan Penilaian Bahan Pengajaran dan Pembelajaran Berasaskan Web – Webquest bagi Mata Pelajaran ICT (Development and Evaluation of Webquest for Information and Communication Technology Subject),” J. Pendidik. Malaysia, 2009.

G. Ganefri, B. R. Fajri, F. Ranuharja, F. Prasetya, R. Fadillah, and F. Firdaus, “Mini Server Lentera Sebagai Alternatif Pembelajaran Digital Di Daerah 3t,” J. Teknol. Inf. dan Pendidik., 2019.

Sugiyono, Metode Penelitian Pendidikan Pendekatan Kuantitaif, Kualitatif, dan R&DSugiyono. 2013. “Metode Penelitian Pendidikan Pendekatan Kuantitaif, Kualitatif, dan R&D.” Metode Penelitian Pendidikan Pendekatan Kuantitaif, Kualitatif, dan R&D. https://doi.org/10.1. 2013.

F. Ranuharja, Oktoria, and N. Dwiyani, “Perancangan Sistem Informasi Jasa Penjualan Barang Berbasis Web Untuk Civitas Akademika Perguruan Tinggi di Kota Padang,” J. Vocat. Tek. Elektron. dan Inform., 2014.

A. D. Samala, B. R. Fajri, and F. Ranuharja, “Desain Dan Implementasi Media Pembelajaran Berbasis Mobile Learning Menggunakan Moodle Mobile App,” J. Teknol. Inf. dan Pendidik., vol. 12, no. 2, pp. 13–19, Dec. 2019, doi: 10.24036/tip.v12i2.221.

Published
2021-05-24
How to Cite
[1]
F. Ranuharja, G. Ganefri, B. Fajri, F. Prasetya, and A. Samala, “Development of Interactive Learning Media Edugame using ADDIE Model”, JTIP, vol. 14, no. 1, pp. 53-59, May 2021.
Abstract viewed = 1554 times
PDF downloaded = 1223 times

Most read articles by the same author(s)

1 2 > >>